My finished 3D model. There are bits that would need attention and improving but I am pleased with the end result.
Sunday, 16 February 2014
Tuesday, 11 February 2014
Colour Renditions
The next step was to decide up the colours I wanted to use. I decided on quite soft colours for the staff and robes, I didn't want anything garish because that would go against my chosen virtue; patience.
I had a look at various types of yew tree and branches, how the weathering and environment around them can have an effect on the aging and texture of the wood. As well as the effect of different types of lighting have on the wood. I ended up choosing the middle one because I loved the soft colour of the wood and the subtle shades within it, as well as the green moss beginning to grow on it. This just felt like the most natural staff and the best choice.
The next step I wanted to take was lighting, this was more experimentation than determining anything about my character, besides perhaps positioning. I wanted to have a play with a different source of light, one in particular I've always enjoyed the effect of, fire light.
Thursday, 6 February 2014
Values
My next step was the value studies and positioning too, so using my old man idea I tried out various poses that would suit the character by not conflicting with the withered characteristic.
Wednesday, 5 February 2014
Z-Sphere Models
My 5 Z-Sphere models. I really liked the look of the dragon so I took it further and began sculpting onto it.
Sunday, 2 February 2014
Silhouettes
I started in alchemy for this project rather than sketching out shapes in Photoshop. I did this because I felt it was slightly more random and creative. It leads to more inspiration as you only have limited control over what you can create but in turn when you look at the shapes you can generate more ideas.
I chose the one on the left, in the middle of the two large ones, this, to me, looked like the one that portrayed patience the best as it looks like an old man resting on a rock.
I enjoyed alchemy for creating the initial silhouettes and will continue to you use it on personal projects.
Friday, 31 January 2014
BA2
Research
This project was about portraying one of the seven virtues within a character. Out of them all I chose patience, because it's something I believe quite strongly in, good things come to those who wait etc.
When it came to researching it was difficult until I had a rough idea of what I wanted to do, starting with alchemy I drafted out a load of shapes, mostly quite complex before I made one that looked like an old man sitting down. I couldn't think of a better portrayal for patience than this. So I began to research into just how men over the age of 80/90 look and move, so I could create a character who looked withered by time.
After looking at images like these I began to get a clear picture of an older mans stance and how he composes himself.
The next step was to find an object that added to the realism of this character, so I wanted a walking stick/staff. My reasoning behind this is that with staves and walking sticks you can make them look as old as the person carrying them and older, especially with wood. The wood can be cracked and worn from years of use and because it's wood this can be easily shown.
I wasn't 100% sure on what kind of staff I wanted to give me character so I began to look up trees and tree branches to see if I could find the right type of tree that would give a withered wood that looked right for my character. I also wanted something a bit twisted and deformed, not a perfectly straight staff, I wanted something that looked like it could just been picked up off the ground and maybe whittled a little to be a personal belonging.
Having looked at several different types of tree such as oak, pine, maple, and willow, I decided on this one almost immediately, I chose a yew tree branch.

The yew tree has that perfect deformed and twisted look that I wanted. I then took this knowledge into Photoshop and began concepting a few ideas.
Saturday, 16 November 2013
Subscribe to:
Posts (Atom)















