Tuesday, 18 March 2014

Research

To begin the project I had to do some research into castles to gain an initial idea of what I wanted to model and how I wanted to go about creating my very own castle.
After looking at a few castles I ended up steering towards Scottish castles, I feel these are the ones that look like some of the more traditional castles, with the square buildings and cylindrical spires. With choosing this type of castle I've also chosen a slightly easier job for myself, the general shapes within these castles are not very complex.

Below are a few examples of castles I've been looking at.

Castle of Mey


Glamis Castle


 


Alnwick Castle



 
 
 The castle I think I'm going to choose for the primary shape is Alnwick castle, for two reasons, firstly I think it's one of the most striking castles, it's size and shape is stunning. The second reason is because I have actually been there several times, I have primary research images taken on my phone which I can use when trying to capture some of the finer details.

Having said this I will probably use some elements of the other castles that I like such as the cylindrical towers and the multi-layered square sections.

BA3 - Connections

'Focusing on technical process and contemporary theory, this project complements and expands on the previous project into the preparation of game-ready assets for the production environment.


You will be introduced to efficient digital modelling, UV mapping, attribute transfer, re-topology and preparation for animation/game engines. These complex digital processes will be delivered to you each week through orchestrated tuition, providing you with skills to build and critique production ready models.

Efficiency in games is essential not only for in-game assets, but the production pipeline itself. We will introduce you to examples of historical and contemporary workflows to support your learning and role awareness.'