Tuesday, 18 March 2014

BA3 - Connections

'Focusing on technical process and contemporary theory, this project complements and expands on the previous project into the preparation of game-ready assets for the production environment.


You will be introduced to efficient digital modelling, UV mapping, attribute transfer, re-topology and preparation for animation/game engines. These complex digital processes will be delivered to you each week through orchestrated tuition, providing you with skills to build and critique production ready models.

Efficiency in games is essential not only for in-game assets, but the production pipeline itself. We will introduce you to examples of historical and contemporary workflows to support your learning and role awareness.'

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